Henry Mosse and the Wormhole Conspiracy
I'm currently working on Henry Mosse and the Wormhole Conspiracy on QA and as a designer.
HMWC is a coming of age point and click adventure game about family, friends and cosmic evil.
My role within the team is locating, documenting and tracking the state of bugs. And also designing flavour interactions that bolster the game to make it feel more immersive to the player.
The game is being built out in Unity, and all documentation is being tracked on Trello and Spreadsheets.
I am also currently working on the mobile drift simulator Torque drift as lead QA engineer. My role on TD is locating, prioritizing and assigning bugs that may need fixing.
Being one of the most played drift games in Australia, constant updates and fixes are required to keep the fanbase invested in TD. Meaning the job is fast paced and high pressure.